The Business Research Company published its Amusements Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global Amusements market. The report provides in-depth analysis of the impact of COVID-19 on the market, along with revised market numbers due to the effects of the coronavirus.
The report covers the amusements market’s segments-
1) By Type: Amusement Parks, Gambling.
Subsegments covered: Theme Parks, Water Parks, Amusement Arcades, Casino, Lotteries, Sports Betting, Others - Gambling, Below 25 years, 25 to 39 years, 40 to 59 years, 60 to 74 years, 75 years and Above, Male, Female, Offline Gambling, Online Gambling, VR Gambling.
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https://www.thebusinessresearchcompany.com/report/amusements-global-market-report-2020-30-covid-19-impact-and-recovery
Amusements Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.
The global amusements market is expected to decline from $595.1 billion in 2019 to $567.1 billion in 2020 at a compound annual growth rate (CAGR) of -4.8%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 7% from 2021 and reach $681.9 billion in 2023.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions.
Few Points From Table Of Content
1. Executive Summary
2. Report Structure
3. Amusements Market Characteristics
4. Amusements Market Product Analysis
5. Amusements Market Supply Chain
……
20. Amusements Market Competitive Landscape
21. Key Mergers And Acquisitions In The Amusements Market
22. Market Background: Recreation Market
23. Recommendations
24. Appendix
25. Copyright And Disclaimer
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Few Points From List Of Table
Table 1: Historic Market Growth, Value ($ Billion)
Table 2: Forecast Market Growth, Value ($ Billion)
Table 3: Global Amusements Market, 2019, By Region, Value ($ Billion)
……..
Table 127: Global Amusements Market In 2023- Growth Countries
Table 128: Global Amusements Market In 2023- Growth Segments
Table 129: Global Amusements Market In 2023- Growth Strategies
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